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Globe of Warcraft turns 14 years old this twelvemonth and only launched its 7th major expansion. Neither of these figures is likewise surprising if yous know much about the MMO market. Because server costs aren't that high and the marginal expense of an additional expansion pack can be relatively low, it's not unusual for MMOs to quietly crash-land forth, yr subsequently yr with a pocket-size group of dedicated fans. WoW has followed a similar trajectory simply at a much higher steady country population. With Boxing for Azeroth, that population skyrocketed again.

Battle for Azeroth sold more than 3.4 1000000 copies on its first twenty-four hour period, according to VentureBeat. Information technology's comparatively rare for PC titles to have offset-day sales that large, and information technology's especially rare to see that kind of interest in a game that's nigh old enough to drive. Blizzard hasn't released subscription figures for World of Warcraft since the Warlords of Draenor expansion sent players scuttling for the hills, but we practise know that Tom Chilton inadvertently told the press that WoW's player base had boomed in that expansion, back upwards to x.one 1000000 players.

With 3.iv million copies of BfA sold within a mean solar day, Blizzard could exist on track to return to those numbers. Based on my ain feel running effectually in the game world, there are hundreds of thousands of people who've come dorsum to the game to see the new storyline and plot but won't stick around for all that long. I picked WoW back up for our review of Legion in 2022 and I've kept playing ever since when time has permitted. Server populations tend to surge at the beginning of an expansion, only to fall dorsum over time as more players retire or move into occasional cheque-ins.

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There'due south one substantial deviation between Battle for Azeroth and the trajectory previous expansions have followed, however. In the past, getting into World of Warcraft meant ownership the base game and paying a monthly fee. The monthly fee is still in identify — WoW hasn't gone F2P — only the merely expansion you need to pay for is the latest one. If you want to play through the base game, up to and through the Legion expansion, it'southward merely $15 per month.

One possible reason for the change is that Blizzard might exist trying to woo players into coming back and trying content they missed without requiring them to pony upwards a lot of cash up forepart. 2 players recently returned to my lodge for this reason — once Battle for Azeroth went live and Legion became free, they signed upwards to play through the expansions they'd missed and experience the content. Granted, it'south not exactly the same content as information technology used to exist — repeated "stat squishes" to go along player HP and damage under control, combined with repeated tweaks to accelerate the leveling experience, give areas a dissimilar feel than they had the get-go fourth dimension effectually, even when you're ostensibly playing through the same content. In some ways, it'southward a much better game — Globe of Warcraft today is far more respectful of your time than it was 10 years agone — but at present that I'm leveling an alt for the get-go fourth dimension in many years, there are moments when I miss the older game and its slower but more unsafe pacing. The lack of difficulty spikes makes for fewer teeth-clenching rage spasms, just information technology also makes the game easier to predict.

The 3.4M sales that Blizzard is claiming set a launch record for BfA were impressive, but non much larger than previous cycles. Both Legion and Warlords of Draenor reportedly sold three.3 million copies in their starting time 24 hours. This suggests initial launch sales don't take much prediction power when information technology comes to how much of the role player base will stick around and for how long — Legion, which was easily WoW'south strongest expansion in years, seemed to do a adept chore retaining players based on how many former friends I saw show support and stick effectually for years, if not the entire expansion. We'll see if the Boxing for Azeroth holds players' interest the same way.

Now Read: World of Warcraft Subscriptions Surge Thanks to Legion, World of Warcraft No Longer Requires Game Buy, Merely Subscription, and Benchmarking World of Warcraft in DirectX 12